Putting a touch interface OS on a hardware GPU is not the same as the specific developments I am talking about. The graphics compositor (CoreAnimation / CALayer architecture on iOS), physics-driven animation and one-to-one correspondence with your touch at 60fps was what made the platform unique on its release.
Edit: this is the best video I can find of a 2007 Nokia device with touch interaction: https://youtu.be/YrS1PGj27VI?t=1m4s — the interaction is incredibly high latency and not at all one-to-one like an iPhone. Absolutely none of the innovations I mentioned are present on the Nokia (or if they are, they are not being used to facilitate human interaction with the device in this video).