I am about to "work" in the industry I have a Blender plugin and Unreal editor plugin in the works , none of the use a VPL by the way because simply what I am trying to do is too technical for VPLs that target users and not coders. But of course I will be offering VPL support because users love VPLs.
I never said Blueprints are the default in Unreal , C++ is still king. However if you want proof , you can take a visit at the official Youtube channel of Unreal by Epic and see for yourself the rise of Blueprints. Most tutorials nowdays for making games with Unreal target Blueprints.