If free soloing is not usually thrilling, or adrenaline inducing, but something you approach with care, methods, and preparation... what's the point of the induced-risk? Why not take on a similar challenge that's more difficult, minus the non-trivial probability of dead, like most other climbers do?
Gamers find themselves introducing more and more arbitrary challenges to make their accomplishments more difficult to achieve. The difference between gamers and free soloers, is that when gamers fail, they don't destroy, to various extents, the lives of all the people that loved and supported them as a side-effect of their failure, all because they thought it was a good idea to introduce deadly activities into their lives.
How is this not daredevil behavior?