TL;DR: map with crappy AI payoffs here: https://github.com/richelbilderbeek/CityOfThieves/blob/maste...
As a kid, I played 'City of Thieves' by Ian Livingstone. When entering that city, there is a crossing and one can pick three roads, all leading to the same city market. I always wondered: what is the best route of the three?
To do so, I first ported 'City Of Thieves' to console and desktop and Nintendo DS (after mailing the book company for permission, which I got). Then I wrote an AI that assigns payoffs to the different chapters. Not only did this result in such a map, but also the payoff it assigns to each chapter: https://github.com/richelbilderbeek/CityOfThieves/blob/maste...
The question is still unsolved though, as I do not trust the implementation of the AI :-)