> working on a simulation based game
> stories like these are a great inspiration
I'm sorry if I come across as stupid. I don't see the connection between these two assertions.
I'm sorry if I come across as stupid. I don't see the connection between these two assertions.
If it's intended to be a "simulate (a substantial part of) everything" game, the above stories suggest game elements such as different depths of snow, non-hostile wild animal interactions, animal pathing behavior in snow, tracks, and animal habits/routines.
Dwarf Fortress has for a long time used short stories to describe interesting interactions that the developers like, and then tried to add features to the game until similar events can just happen naturally.