Thanks for sharing that insight. I guess that in terms of perception and experiencing – at least when it comes to what consumers are used to –, sound is a different beast altogether. And then you have to differentiate music recordings from sound production for cinematic content, where the latter is of course more about recreating real life.
It's funny that 2D stereo still works so well. Perhaps that will also change again, with binaural recordings and object-based audio, but that's something I don't see the music industry using anytime soon.