Personally, I treat high-budget AAA games as their own category, and appreciate them in their own way.
Consider e.g. Mass Effect trilogy. I absolutely LOVED those games, even though they were basically an interactive movie. They could've probably made ME as a visual novel, and the gist of the story would stay the same. Still, the form of the game was perfect, and was completely enjoyable as long as you didn't expect too much from it. It's not Minecraft in space.
The problem IMO is when game producers try to mix elements from other types of games into AAA movie-games. It fails, I think, because high-end AAA graphics are so hand-optimized that any attempt at giving players freedom of creation will start breaking stuff.