But that's a really specific situation for a short period of time.
At one place I worked, there was a "crack board", where they would have sweepstakes on who was going to come apart at the seams and lose it. Who knew mental health issues could be so fun? "lol".
Needless to say I no longer work in games, it has done damage to my body and psyche for very little return..
Companies just love "externalised cost". Screw the lives of the employees, environment, etc. Society is pretty broken.
And as long as thousands of developers handle/enjoy the game industry environment, there's no compelling reason to change.
But it should be, per labor law. At a minimum, its wage theft.
It's not universal, but I don't think it's uncommon.
I'd imagine I'm not doing myself any favours there health wise.
Planning on getting out before the next cycle of crazy hours.
But to answer the question - various reasons. It facilitated a relocation to Europe. Rapid career progression to managerial level. Control over what projects I want to do. Multiple rounds of overseas assignments. Minimal supervision. Exposure to new things in a notoriously secretive industry. Pay is decent too, but that's not really a motivation for charging hard.
>is the job market too tight to get a less cruel job
No I can walk into a job with equal pay and far less stress tomorrow. It would kill progression & personal development though. I figure I can always coast later if need be.
Enjoy your health while you have it, it's far more enjoyable than a few more coins in the bank.