Today, a vr rig, hotas controller setup and elite:dangerous already is a killer combination for vr. Put the price is steep and the appeal is much more narrow than Mario Bros.
[ed: personally I think vr will be more of a paradigm shift, than a game gimmick though. I think creative tools like tilt brush will combine with multi-user world's a la second life or croquet/open cobalt. And I think it'll grow a bit "top down" first: with early adopters and creators / developers.
But one thing that has to go are the wires - probably first by higher performance/watt and a move to "backpack pcs" to run the software.
Before that, Sony has the right idea: lower ambitions and let players sit in a sofa. Works fine for driving/simulators etc. ]