Nonetheless it's an interesting post; I like the idea of coming up with abstract "goals" that can be applied to any environment (without having to construct a reward function) that yield complex behavior. Even if it doesn't do precisely what you want it's useful for exploration and perhaps a good stepping stone towards the desired behavior.
On a related note, I believe you can learn to predict the entropy of a Markov process using reinforcement learning, so it might be possible to extend it towards control.
I wrote up the basic idea: http://rl.ai/posts/generalized-returns-entropy.html which argues that if you had some sort of state transition model you could construct a reward function from it, and then learning the value of a state is also the "expected entropy" starting from that state. The state transition model can itself be learned, so no simulator is required. The reason I say "I believe" is that this is the product of original research, that is, procrastinating on my thesis. So there's a risk that I've made an error somewhere or missed prior work.