Writing a minimal uncompressed PNG writer from scratch is a fun exercise; the spec is pretty clear and the only tricky part, really, is getting the uncompressed zlib part right, especially since the block sizes are undocumentedly little-endian, while everything else is big-endian.
Self-contained code for image generation and consumption can be pretty useful. It's one of the reasons that I like farbfeld, suckless's incredible simple binary image format, because libraries for processing it are essentially unnecessary since the format itself is so straightforward.
Yes! That stumped me for a long time. Along the way to solving it I found this great Stack Overflow answer where the creator of ADLER32 popped in to give some advice:
https://stackoverflow.com/questions/32633486/why-are-png-def...
"Also just realized that you are that Mark Adler."
I added a subtitle to the Medium post, but should have considered the fact that it won't show up anywhere else. Not sure it would fit if it was appended to the end of the title here.