So if the main justification of this proposal is "WebRTC is too complicated", wouldn't that more speak for a WebRTC library and/or server geared towards games?
At the moment, I see a lot of ridiculous stuff like phone apps talking to some cloud instance which tries to jam the packets back through your firewall into your Internet light bulbs. Congratulations, you literally just used thousands of kilometers of fiber and billions of dollars of routing infrastructure to make the world's most expensive how many... light bulb joke.
I suppose you'll still need to deploy a stun/turn server to deal with the NAT issues unless you're happy with IPv6 only, but that's not really something the standard can fix.