AFAIK, the majority of designs are created in photoshop or illustrator. No conversion nessecary. In any case, I would consider it a liability if I didn't have my designs in an editable format. What if tommorow I realized I wanted a variant in a different color? Or I decided I wanted to use a different background? If all I had was a bitmap logo, I would consider it worthwhile to have someone change it into a scalable format anyways, even if I wanted to transfer them as PNGs.
Also, numerous free tool exist to convert bitmaps to SVG. Using one of these, plus some manual smoothing and correction, I'm sure the conversion would take no more than half an hour.
It gets even worse once you realize how limited older mobile GPUs are or what are the incompatible subsets of features supported at decent performance.
Resolution independent formats are inherently anti-triangle and by the time you've hit triangles you already have a target resolution in mind.
Or put another way, GPUs really don't like vector graphics in general. That's not what they're built for or good at.
Once you've subdivided your curves and such into triangles/vertices/etc., the GPU ends up being a lot happier about its existence.
Specifically vector graphics typically includes curves, which GPUs just don't do at all.
Once you've tessellated a curve into triangles you've already baked in a desired resolution. You can't have resolution independent vector graphics in a GPU friendly way.