That mindset has been starkly absent with WebVR. As in...
* "Mozilla Brings Virtual Reality to all Firefox Users" means "WebVR will ship on by default for all Windows users" [1] https://blog.mozilla.org/blog/2017/06/01/mozilla-brings-virt...
* "Announcing WebVR on Mac via Firefox Nightly"[2] says "web developers can build and test content on their preferred platform, whether it’s Windows, MacOS, or Linux (also available!)", where "available" means "crashes within seconds"[3] for almost a year, with no fix in sight. [2] https://hacks.mozilla.org/2017/06/announcing-webvr-on-mac/ [3] https://github.com/OSVR/OSVR-Docs/issues/83
* The alleged blocker, "direct mode", is needed to get acceptable performance on Windows... but not on linux. [4] https://www.reddit.com/r/Vive/comments/6lepou/linux_gamers_a...
Once upon a time, Microsoft would create Windows-only web extensions, to the detriment of the web. Nowadays, Mozilla does it for them.
A good rule of thumb for WebVR has been that there's always an unstated "on Windows", and anything said about non-Windows platforms working, is at best misleading. Especially anything said by Mozilla - it's been very bizarre.
https://webvr.rocks/ doesn't even bother to have a linux column.