On top of that, by instituting your "prove it" functionality, you are only incentivizing people to cheat. In this case, trust is the best way to prevent cheating.
On top of that, by instituting your "prove it" functionality, you are only incentivizing people to cheat. In this case, trust is the best way to prevent cheating.
You were saying...?
People will always be interested in winning. Doesn't matter if the software is for self-fulfillment.
I toy with the idea of verifiable quests. For example, Take a picture a day (I can verify that they have from flickr). Blog once a week (I can verify this from their RSS feed)... although each one of those requires custom programming.
Maybe give more XP for those things that can be verified.
It depends on how well the "Do not cheat" and "Do your chores" imperatives are internalized. There is also the fact that (at least for me) it is much harder to do something than to not do something.