Difficult, in the age of the ubiquitous walk-through. You'd need to introduce randomization so that each instance of the game was unique, but even then, sites can describe methods of finding the solution.
Difficult, in the age of the ubiquitous walk-through. You'd need to introduce randomization so that each instance of the game was unique, but even then, sites can describe methods of finding the solution.
I believe his goal is not to make it more fun by making the "finished this game" more exclusive, but rather make it more fun by designing it to be intrinsically fun for the audience he's targetting.
But it's like cheats; you could use them, but the game wasn't intended to be played like that.
Instead Thimbleweed Park is full of references and caters to nostalgia. "Remember X? Wasn't that funny?" Yeah I do remember X, that's why I bought this game that nobody who doesn't remember X would ever buy except by accident.