Real-time 3D visualization of geospatial data with Blender
github.com
github.com
Also, if the original poster is reading this: I am at foss4g with a 360 gopro camera rig, perhaps we can go shoot some high fps immersive video of old Harvard buildings and brainstorm about how to get that into Blender
If you are thinking about creating annotated point clouds you could use our software (also based on blender):
It virtually scans scenes and can store the id of the scanned object for each individual point in the point cloud.
There is a person talking about LIDAR in the Boston Self Driving car meetup tomorrow, I'll ask him what automakers usually use for this task and if he was aware of this open source option.
Any idea if it can simulate specific Velodyne products? Just wondering if it could be used to compare efficacy of one of the pucks vs the larger kit for a specific use case. E.g. hang a virtual LIDAR off a virtual UAV and fly over a simulated environment.
But it is now also used by other researchers to create synthetic point clouds for deep learning.
This is a really cool approach! I maybe have to fork to add in support for our data mixing platform.
Although like using blender from the UI, reading through the code I feel like there is probably a large learning curve here.