Consider the development of phone technology. In the 70s and 80s, most futurists thought that video calling would replace voice. They thought that richer, higher-bandwidth experiences would dominate the market. In fact, the opposite happened - voice was surpassed by SMS and IM. Users overwhelmingly prefer to communicate in a medium that is less rich, but more convenient. Asynchronous messaging came to dominate because it's "snackable" and doesn't demand your full attention.
I think that the future is an Amazon drone dropping off a box of goodies that you didn't order, but is exactly what you wanted. It's Google Now booking you an Uber to a restaurant that turns out to be your new favourite place. It's Spotify using heart rate, galvanic skin response, pupillary dilation and a thousand other data points to compose the soundtrack to your life.
I will definitely opt-out of your future.
I'm on a 50 mbps internet plan (the best plan in this area), and I live close to the At&t router, i'm told! of course, i loose 70% of that cuz i need to use 5ghz in a super crowded CA neighborhood. But still, 15mbps should be enough for video chat, right?
But your comment isn't on topic. The article is about predicted changes in how content is owned, distributed, and made profitable. It's about the trend away from decentralization, and how that's going to hurt certain people while benefiting others.
You're only thinking about the interface to the web, not the web itself: You might as well be saying, "The only way to fix the decaying internet is this new keyboard I heard is in the early stages of development!"
The article's prediction is that the entire web--VR or not--is going to be controlled and owned by Google and Facebook, and because they'll have such total control over information, they'll have a dangerous and unregulated degree of control over the lives of their users
Since your response is, "nah, VR is going to give us a clean start", how do you reconcile that with the fact that Google and Facebook are the two biggest players in VR right now?
If anything, the way that the "VR revolution" is playing out is just reinforcing what the author is saying. If you buy an Oculus, you're strongly encouraged to connect the device with your Facebook account, and the only way to launch a VR experience with the Oculus is through a custom app store similar to Steam, complete with social media integration and all.
VR's current state is looking worse than any other introduction of computer hardware in history. Could you imagine buying a monitor, mouse, keyboard, speakers, etc. and being forced to associate the device with a social network and app ecosystem?
Welcome to your new mouse! To install, please choose from the following:
[Express installation (recommended)] [Advanced]
Advanced Settings (WARNING: Advanced users only)
Share my mouse movements on Mousenet with:
[x] Everyone [ ] Friends of friends [ ] Friends only [ ] Just myself