> In theory you can write a feature detection for any feature by compiling, linking, and running a test program. If the feature couldn't be detected this way, then it would be useless.
It's hard to do feature-detection against cross-compilation toolchains, since "toolchain" doesn't imply a standardized emulator/debugger component for the resulting executables. Under cross-compilation, you can detect that your test programs compile and link, but you can't run them!
This, if you're wondering, is why SDKs for embedded architectures always seem stuck in the time before autoconf/cmake were invented: without feature-detection support, such toolchains (and the projects developed for them) have to get by with manually-written Makefiles.
This is also why the more modern game console SDKs (such as the Wii U SDK, my own most recent experience) are delivered as components that slide into an IDE like Visual Studio, rather than as standalone CLI toolchains for an IDE to drive. This way, they do have a (proprietary) standard way to add an emulator/debugger component, which can then serve as a core for the IDE's build system.