Groundhog Day - or the Problem with A/B Testing
codinghorror.com
codinghorror.com
You can ask users about their satisfaction. Do it. If you do A/B testing well, after testing it goes up. I'm sorry if it doesn't provide spiritual fulfillment to Jeff Atwood or product visionaries who hate the idea that something so simple so often trumps their vision, but surely you can work through that after you see the benefits available. A/B testing let me help over 100,000 extra kids learn to read this year -- that is pretty freaking spiritually compelling.
I'd just wonder if it would be safe to say that A/B testing is a good tool..., but should be used in conjunction with other tools such as knowing-your-customer, intuition, expertise etc.
I'm not in a space where I can A/B test anything but from the outside it seems as if A/B testing can be mis-used as a replacement for traditional methods and can be obsessed about because it IS measurable.
So I totally agree with the article: you can polish with A/B, but unless you're pretty happy with the neighborhood you're in it's not the only tool in your belt.
It takes vision to decide what business to start and passion to follow it through and creativity to figure out what to try next. A/B tests -are- useful and they do have a prominent place in a business but please let's not pretend that's all it takes to build and grow a successful business. Look around at the founders of both VC backed and bootstrapped successful businesses and the common threads are much more about passion and persistence than the ability to A/B test.
Unfortunately moving like this will trap you on a particular mountain, until someone comes along with a helicopter, saying - hey! I think I see a bigger mountain range over there! - and you try out a completely different design. Which you could certainly A/B test to see if the spot you landed on is actually higher than where you were (which if you're at the base of a huge mountain, may not be the case!).
Of course, the combinations are multi-dimensional, and so are the fitness functions (signup, retention, word-of-mouth, etc). But I've found this useful to explain why A/B testing has problems; that is to say, it has specific uses, and so do UX designers.
And, ultimately, Phil (in Groundhog Day) discovers that.
A/B testing doesn't dictate what you are testing. It is an instrument -- ultimately you have to plan the experiment. A lot of people confuse that testing is just limited to doing red v/s green button color test. But what prevents you to converting your site to flash app and then A/B testing it. What does it have to do with creativity?
Though all such articles are good at at least generating awareness about A/B testing.
And big experiments can be hard to A/B test against your mature product. This is what that whole "chasm" thing is about: the audience for new things is different from the audience for old things; present a radical new thing to someone who isn't an early adopter and it will get low marks. The automobile had really bad A/B results against the horse, for most audiences in the late 1800s. It is hard work to attract a new audience, when you have the alternative of incrementally improving the experience of the old audience.
And, of course, the more time you've invested in building your radically different idea, the more crushed you will be by bad A/B data. A/B testing of tiny differences that can be toggled in five minutes is the least emotionally painful form of A/B, so no wonder it is so much more popular, to the extent that Atwood thinks it represents the entire field.
Atwood's metaphor is still perfect, however. The movie Groundhog Day covers all of this. It's an astonishing work of art.
Look, A/B testing is a tool using statistical tests of significance. These statistical tests are based on a bunch of assumptions, the most important of which is (usually) independent and identically distributed data (i.i.d.) If your data isn't i.i.d. (like, say, the changes in opinions and attitudes that occurred over the many years during which the automobile was developed) the conclusions reached by the test don't hold. Still, not investing in automobiles was probably a good investment unless you got lucky.
And even starting from one sub-optimal site, isn't arriving at some better, more refined experience a form of construction? If you're not discovering something unexpected or seeing something new form from A/B testing, I think that speaks more to your lack of imagination or unwillingness to try than it does some inherent limitation of testing.
I can't think of another article that short on a mundane topic that I had three distinctly different, relatively strong emotions to.
"The Ouroboros or Uroborus[1] is an ancient symbol depicting a serpent or dragon swallowing its own tail and forming a circle."