Maybe, but I doubt it.
Those real-time versions for modelling packages tend to be really rough approximations using the same code, and not worth the time it would take to optimize for a real, resource-restricted environment like a gaming console.
Those real-time versions for modelling packages tend to be really rough approximations using the same code, and not worth the time it would take to optimize for a real, resource-restricted environment like a gaming console.
Even gaming consoles are limited by the number of polygons they can render, so the physics engine, if running in a game, wouldn't have to consider all the approximation points that were used to generate the high res renders at the start of the video for instance.