There was nothing awfully wrong with the code, sure, much of which had been through numerous PC games, and a lot of which was shared with the PS2 version... but finding all the stuff that wasn't awfully wrong, just a bit wrong, and wrong enough to cause problems after running it for 3+ days solid, was surprisingly painful. But I figured it out. Even if I'm not the sharpest tool in the box, I'm persistent, and I've been served well over the years by my ability to bring this to bear on whatever problem I'm facing. So I did that, and it all got fixed, and it shipped like that.
Once it got signed off, I started working on another Xbox title that was nearing completion. But by the time that one reached the certification stage, about 3 months later, the requirement had mysteriously changed to just 2 days! I wonder why...