Has anyone announced any VR that uses the AR tech for positional tracking?
Sounds like it's going to be slow compared to other methods.
A key to a good VR immersion experience is very low latency and high framerate.
Windows Mixed Reality headsets use AR tech for positional tracking, but the MR headset tracking is made for a maximum of room-scale experiences (as opposed to hololens which can go multi-room).
(I know iPhone screens aren't high-DPI enough for VR, but I doubt a screen in a $200 product would be much better, and the processor/GPU would surely be inferior? I'd really like to get into VR at a decent price point, but I just can't see how this works.)
Still, it is surprising that the price would jump so far down from the price of a cellphone. I don't think it's a loss leader but I really doubt they have much of a profit margin. If that's the case this may be a bit of a gamble on VR being as massive as everyone (including myself) hopes it will be.
https://www.oculus.com/blog/pioneering-the-frontier-of-vr-in...