> porting Terraria (the actual game) from XNA to Unity
Can you talk about this? What was involved? Why do it? Major roadblocks? Do you feel it was it worth it?
Can you talk about this? What was involved? Why do it? Major roadblocks? Do you feel it was it worth it?
I honestly just assume that anyone that says XNA in the context of development in the last 5 years actually means one of the modern mono implementations.