I did find the original source to the Ars article [2] and it says that each IPU core has 512 ALUs. This seems more like a extremely wide GPU than the VPU. It also seems to be programmable in Halide [3], which presents a more "SIMT"-like interface, just like a GPU shader. It probably lacks the super fast bilinear texture mapping units that a GPU has, but otherwise seems very similar. It'd be interesting to know if the texture/pixel cache is handled automatically, or manually with a large register file like the VPU.
The article also features this quote, which also seems to back Google being unsatisfied with only high level access to the GPU:
>A key ingredient to the IPU’s efficiency is the tight coupling of hardware and software—our software controls many more details of the hardware than in a typical processor.
It would be really awesome if they opened this chip up to third party developers. Unfortunately the press release only mentions availability in the Camera API so far, relegating it to the same opaque blob status as all the other dedicated image processors :(
[1] https://github.com/hermanhermitage/videocoreiv/wiki/VideoCor...
[2] https://blog.google/products/pixel/pixel-visual-core-image-p...