This has eerie parallels to in-app purchase options in freemium games, wherein you pay X dollars to earn extra Y in-game. It’s extremely upsetting to see the same psychological hooks used by IAP applied to an already low-margin pool of drivers.
I suppose "lingots" don't really have a monetary value, but imagine this tactic done in a game where the currency is worth some amount of actual money.
please drink a verification can