Maybe I wasn't clear. I said, basically, gameplay trumps visuals. You are in agreement that gameplay trumps visuals. If gameplay and visuals are at odds, gameplay should win. Minecraft's contrast is boosted and its colors are not accurate, and this all adds to its charm. This is in dispute of the article, which is taking the stance that tone mapping and colors should be tuned to look like a painting or film, rather than aspects that can influence gameplay.