A unit testing framework for Sinclair ZX Spectrum assembly
github.com
github.com
My friend and I used to "transfer" video games across the city between our Sinclair Spectrums by plugging cassette players to the analog phone lines and then feeding the output directly to the computer data input/output jacks on the other end. We did the same with the programs and data we wrote to solve math problems. And this was in the early/mid 80's where we "invented" our own Internet/BBS system as a necessity.
Ok, just random thoughts. Maybe irrelevant to the post but just felt compelled to share.
I suspect I'd have gotten interested in coding eventually regardless, as most of my efforts were hacking games for infinite lives, but it was definitely my defining moment.
Then the Commodore 64 came along with its more complex features, and it got more intimidating. Decades later, I dabbled in GameBoy Advance homebrew for a very short while, but my life still feels incomplete without having made a ZX Spectrum game in assembly. I hope to get around to it one of these days.
Effectively going back in time seems to be the best way to correct that wrong and fill the hole of an unfulfilled ambition. :)