>The beauty of League/Overwatch/PUBG/CSGO as an esport is the burden of game knowledge is relatively low comparatively.
This statement rings false for me - Overwatch and League (and DotA) are practically impossible for a novice or inexperienced player to follow because the number of unique characters and abilities is overwhelming. Contrast that with CS:GO or PUBG which is much more simple gunplay anyone can understand. In the middle of these extremes is Starcraft 2 where most of the in-game units are based off pre-existing sci-fi lore, and thus the function of the units is far more obvious to a novice spectator.
>RTS are essentially giant paper rock scissors games, but so fast paced it's really hard to get over the initial hump/learning curve, especially with as much micro across multiple groups as SC2 requires to get higher.
That's quite an oversimplification of the strategy required in Starcraft:Brood War or SC2. I'm sure other RTS are like this, but the ability to scout in those games creates a skillful back and forth with how a players build their tech/base/army and evolve their strategy throughout the match.