Also, if it's a PC game, you're looking at memory limits far below what the HW may offer - at least if you want it to run without annoyances. Windows limits the amount of memory it'll allow to be committed to the DRAM size + (current) pagefile size (may only be 4-8GB on SSDs); note how that doesn't include GPU memory - and allocating that counts as commit due to how residency works. Then you're looking at the OS eating 2-3GB of that, plus 1+GB if the user has a browser opened, plus anything slowly leaking memory. And a LOT of recent Windows applications leak memory or actually use insane amounts (including, amazingly, a built-in service on Win10) - if they never access it again it'll eventually get evicted from the working set, which means it only counts towards committed memory; task manager doesn't display per-process committed memory by default. That's only a fraction of all the problems.