I expect most of us will still be using 2-D physical monitors for most work in 20 years. VR and AR use will increase but they'll be limited to particular use cases.
I expect most of us will still be using 2-D physical monitors for most work in 20 years. VR and AR use will increase but they'll be limited to particular use cases.
If I moved my monitor out of the way, I'd be staring at a white wall. That doesn't need to be completely blacked out before displaying something else unless I was working on photo/video editing or design work where colors actually mattered.
Let's take one use case I've seen quite often: someone has three cubicle walls around them, and only uses one 21" wide section of it. Maybe two 21" wide sections, or one 27" wide section if they're lucky. The person has a chair that swivels 360 degrees.
Nothing says "a nice wide monitor" more than a display area that's 20 feet wide by three feet tall.
I doubt that white walls will work well for AR backgrounds because it's additive light. There won't be enough contrast to make reading comfortable.
Might not work for everyone, but it'd work for some people, which is quite often the case with basically every product that exists anywhere.
Again, what does it give you that a really large monitor doesn't do better for less money?
Sometimes I want to lean back in my chair and look upward but still continue working. I can't do that with a monitor. I could with a head-mounted display. How the fuck does that hurt you in any way?