Disney should go ahead and rerelease Toy Story with its latest rendering tech (at maybe 8k), to show these kinds of rendering improvements.
Disney should go ahead and rerelease Toy Story with its latest rendering tech (at maybe 8k), to show these kinds of rendering improvements.
A 3D movie like Toy Story isn't like a Maya file; it's hundreds of thousands of files in a gigantic filesystem, and many pieces of complicated software working together just to compose them and generate a mere description of the scene, let alone make an image out of it. Getting the software to a place where it could reproduce an image at all was a feat.
And the end result, if everything goes well, is just the same image rendered again from two angles instead of one. The images would not magically look like modern graphics, because for that, an artist would have to re-model the characters to be higher resolution (and then re-animate them to be up to snuff), re-surface them, re-light them... basically re-make the whole movie. Not a button push. :)
Besides destroying artistic intent, the no-longer-missing indirect lighting effects would double up with all the "cheats" and clever techniques the artists had placed to make up for them.
Here's a random image from TS1: [1]
Look at Buzz's butt-- he has some yellowish up-lighting. That's because an artist placed a yellow light underneath him to fake the indirect light from the bedspread. If you turned on GI, the bedspread would cast its own yellow light, and it would look wrong because now his butt is glowing.
Not to mention that ambient occlusion would likely darken lots of things that weren't supposed to be dark in the original composition. Really, it would look totally broken and destroy the artistry.
[1] https://cdn.vox-cdn.com/thumbor/kLXYT7zSJTVAiI_jflkF_mW7bPk=...
I don't think it's something that Disney should ever do. I was just replying to the person who suggested that limitations in geometry and bitmap assets mean there's nothing that could be done to upgrade the look.
1) Toy Story was made a long time ago, 22 years ago in fact. As stated by tikhonj, Toy Story would be pure legacy code by now, as so much has changed technically in 22 years. Getting it to work in modern software that could render it in 8K would be very difficult, as it was already difficult enough to re-render it in 2010 as tbabb's comment explains.
2) There's no point in upscaling in 8K. Yes, it would be in a very high resolution, but a lot of the textures were made in the 90s and are obviously not made for 8K. I would imagine that you would have to remake essentially all of the textures, otherwise they would probably look terrible in 8K.
Besides, there's no point of re-releasing it in 8K, because it wouldn't all the detail that rendering in 8K normally come with.