The Rendering of Middle Earth: Shadow of Mordor
elopezr.com
elopezr.com
Hopefully it becomes less unusual. Works (whether they be literature or media) with well developed plots tend to make poor video games when they attempt to translate that plot. I suspect it's a combination of the type of movie that generally garners video game conversions (action-y) and the type of games those most often lead to (also action-y) being hard to deliver a plot like that.
A spinoff with a mostly new plot that can be tailored to what a video game can do best will generally result in a superior experience, IMO.
Most AAA centers around killing ennemies and it is hard to write a good story around genocidal characters without an enormous ludo-narrative dissonance.
Wow. Interesting. I'm assuming it's not "just" a point cloud. My experience with 3D scanning and photogrammatry seems to indicate that mesh construction of an arbitrary point cloud is not the kind of thing you would try doing in real time (try "overnight").
So unless there's some magic here then at the very least the point ordering allows a huge short cut to be taken. Or is it more than that? i.e. there's a healthy chunk of metadata about the desired topology?