That and the DS/3DS is probably the richest game console to date in terms of sheer volume of quality content. If you can't find a game you like on the DS, you might not like games.
That and the DS/3DS is probably the richest game console to date in terms of sheer volume of quality content. If you can't find a game you like on the DS, you might not like games.
For example, I'd say 1999-2005 was a quite crappy age. Dominant consoles were Playstation 1 and 2, the first XBox and the Game Cube, which of course had some fine outlier games but nothing compared to the mind-blowing catalogs of e.g. the SNES or the Neo Geo, which were brimming with gems, many of them are still widely considered among the best games of all time.
In the PC, after breakthrough games in the previous years like Daggerfall, Quake, Master of Magic, Doom, Civ II, Ultima Underworld, Fallout, Warcraft, Starcraft, GTA, etc., most of what dominated the market in that decadence period were sequels of those and others, and unoriginal games.
This opinion is not just due to my being a cranky old timer wanting people to get off his lawn. I do think the situation improved a lot from 2006 onwards. Team Fortress II, the Wii, Portal, Minecraft... were truly revolutionary concepts in the late 2000s in different ways, and indie games began to flourish with titles like World of Goo or Braid (or said Minecraft). Fast forward to now, and we have the Switch, Pokémon Go (geolocation games), and a blooming indie universe. I do think we are at a golden age, it would be a great time to be 15 again and have lots of time for videogames.
The Playstation/Saturn/N64 generation wasn't even mentioned despite being the one to introduce 3D games which are still being perfected and laying the foundation for the mechanics that are still the basis of almost every single game coming out today.
Edit - and am currently wallowing in nostalgia after downloading Oolite.
- BF1942. The Desert Combat mod was a blueprint for the “dudebro” FPS boom
- Counter-Strike, DOTA two mods for other games. Both took aspects of other genres (FPS duels and RTS) and made them more accessible to non-hardcore players.
- GTA3 and sidequels. Vice City really anticipated the 80s nostalgia boom of the mid-late 00s. San Andreas was unlike anything I had ever played before in terms of pure scope.
- MGS2. Insane production values (Kojima described it as a “Hollywood game”) mixed with an interesting story and subverting player expectations. The shitstorm surrounding it reminds me a lot of “The Last Jedi”.
I'm not asking about their sequels and follow-ups, like DotA 2. People still enjoy The Legend of Zelda: A Link To The Past (1991) today when many more good Zelda games exist. But it appears to me that not even nostalgia would compel someone to play an early-2000s PC game.
Let's put it this way. At this moment on Twitch, there are:
- 4 people playing Warcraft 3 (any mod)
- 0 people playing Half-Life 1 (any mod)
- 1 person playing GTA 3 (any mod)
- 21 people playing A Link to the Past (any mod)
- 13 people playing Super Mario 64 (any mod)
So I am totally on board with Al-Khwarizmi's claim. The role of even the best early-'00s games was to show us what better games could be made. Once those better games were made, the '00s games were abandoned, in a way that '90s games weren't.
Eg. the authentication servers for online play (which I'd argue is the main component of HL/CS/WC3/...) are down.
It's impossible to play these games now, so how there could be anyone playing them?
On the other hand, I grew up with a SNES emulator with more than 300 games, I played a lot of them, and despite the unusual gem like TloZ, most SNES games were totally unmemorable, to say the least.
My point is, that I don't see a fundamental difference between SNES-era games and the early 2000's, both were markets saturated with crap, and a few gems that have stood the test of time.
http://store.steampowered.com/stats/
There were lots of trash games for PC in the early 2000s, but I think that is normal for any console.
Games like GTA3, really popular MMOs (WoW, Lineage, RO etc all had subscriber numbers many times over the previous generation of UO and EQ), online play accessible to normal people (before Halo and SOCOM you had to lug your Xtr33m g4mIng PC to some "LAN party" with other geeks), piles of unique yet well made games never done before like Katamari Damaci, Ico, Rez, music and dance games, MGS, 3D metroids, crazy shit like voice controlled pinball or bongo-operated Donkey Kong or Tekki with a giant controller etc. etc. This was not a crappy age by any measure you'd like to apply other than extreme bitterness.
GTA3 is a sequel and the vast majority of gameplay ideas were already in GTA (1997). WoW indeed is popular but a grindfest and tremendously shallow compared to UO. Halo has nothing original with respect to e.g. Quake and you will still find many people playing HD overhauls of Quake I, you'll have a hard time finding anyone playing Halo. The dance games started AFAIR in 1998 with DDR. MGS is from 1998 and in the early 2000s we only saw sequels. Metroid Prime, yeah, that was an outlier!
By the way, it isn't elitism either, few games were more mainstream that e.g. Super Mario Bros, World, Kart or 64 and I count those as masterpieces.
As I say it is subjective, probably there's many people that like games from that generation, but I can perfectly see where the game journalists you mention are coming from. It was a boring period of sequels and incremental ideas. For someone who hadn't ever played a FPS, yes, Halo could be good because it was their first, but those of us who had played Wolfenstein, Doom, Duke Nukem, Blood, Quake, etc. were like "So what?" But it's not elitism. I can see the worth in many mainstream games from other periods when they are really good and original, e.g. I see Pokémon Go as revolutionary with all the elitist bashing it gets! But the vast majority of games of the early 2000s were just reskings of things done earlier, and often better.
My main point, though, was about the impact. GTA3 was a revelation for millions of people who have not even heard of GTA1 and GTA2. Saying it's "a sequel" is as meaningful as saying FF XI is a sequel. Millions of people first online shooter was Halo (2), not Quake. Millions of people first MMO was WoW, not UO. MGS2 was the game people could not believe it's real time, it was nothing like MGS1 on PSX.
In the 6th generation games became mainstream. I dare you to name a movie, where adults play games, made before 1999. I don't recall a single one. After 2000 it's a common scene where young and not so young adults play games. The main guy in House of Card plays games. This alone makes the 6th gen special even if you don't care about all the original games it produced.
PS. Actually, an adult plays game in Clerks, though the scene is to show how nerdy he is.
It boiled down to the notion that the gaming industry have a (bad) habit of resetting itself whenever there is a solid change in hardware available. Resulting in years of glitzy but shallow games as devs spend time showing of what they can make the hardware do more than making deeply engaging game.
So it may well be that recent years of lagging Moore's Law payouts have resulted in game devs having to refocus their effort on something other than graphics prowess to get their games to sell.