I'm certainly no expert, but I would guess that the context-switch time (where I believe the new overhead is added) in games is fairly small compared to the raw number-crunching in-process, so the effect would be minimal in any case
How big the impact I will be, I don't know - but I wouldn't be surprised if it was a couple percent (effectively ruining the single-threaded performance boost Intel has in gaming over AMD before accounting for overclocking).
(Or maybe they already do as much as possible in userspace and then batch kernel calls?)