> this one has already been mitigated
Correct me if I'm wrong: It's been mitigated by applying a patch that has fairly severe performance implications, no? How does this not affect the institutional clients' bottom line in that case?
Correct me if I'm wrong: It's been mitigated by applying a patch that has fairly severe performance implications, no? How does this not affect the institutional clients' bottom line in that case?
1 - 30% impact range for best / worst case. On the kernel mitigations. So really workload dependant.
Then there are companies like Epic Games who reported horrific numbers. It seems if you do lots of simple communications (eg websockets or UDP), you can expect a huge slowdown.
https://www.epicgames.com/fortnite/forums/news/announcements...