Game consoles are doing better than ever
arstechnica.com
arstechnica.com
FPS games were weird at first to play on a ps3/ps4 controller but I found other constraints helpful such as the lack of text chat which let me just focus on the game.
Overall I enjoy the simplification from getting into a match, not have to worry about hardware upgrades (its okay to not have the ultimate graphics), not having to argue in text chats etc...all from the comfort of a couch
Living room PCs are also a thing. Boot directly into Steam, with a Steam Controller to play mouse games with the gamepad, and it's mostly a fine experience, and it gets better every year. Added bonus, you can run games at much better framerates and resolution than a console ever could. And "upgrading" is not needed that often. I have a 3 years old card that is still running most games at high details, even recent ones.
With a console, you know every single game on the system is made for your exact use case. And I say this as a mostly PC gamer with an Xbox controller plugged into his PC.
[1] http://www.metacritic.com/browse/games/score/metascore/year/...
If I played with a controller exclusively, I'd have to give up Cities: Skylines. I'd have to give up Guild Wars 2 and World of Warcraft. I'd have to give up Civilization. I'd have to give up Factorio. I'd have to give up Crusader Kings and Europa Universalis. There's no way I'd be able to map all of the controls of BeamNG Drive or Euro Truck Simulator to an Xbox controller.
That's a lot of sacrifices being made. After all that, what's the point in having a gaming PC anymore? And that's not counting that eventually you'll have to plug in a mouse and keyboard to do Windows Updates or something else that the OS will make you do that isn't controller compatible. Might as well just keep them plugged in, no?
Yes, the out-of-game UX is worse on PC. Steam makes it easy with Big Picture Mode but other clients do not, and sometimes Windows needs babysitting. You can get a small wireless mouse & keyboard or a combo like this [1]. I use an app [2] that lets me use my phone as a touch pad and a keyboard. It also lets you minimize & switch between windows & shut down the PC. When you install a new game client configure it to remember your password. When you install a game put a link for it on the desktop. The core flow is pretty good but yeah sometimes there will be pop-ups to update drivers or install updates or something else. I still think that the major performance and price benefits offered by PCs are well worth it. I am also not a fan of modern console UIs which are increasingly show more ads.
And the Pc world is all about choice. I can decide to grab a Dual Shock 4 or Xbox360 controller instead of my Steam Controller and it will work just as well. You just cannot expect any kind of flexibility on consoles: they are built to be disposed off a few years down the road.
If I have learned anything in decades of PC gaming, it's that the controller never worked properly.
On a PS4 it's just impossible to use a Xbox360 pad or vice versa on an Xbox. Being able to use ANY pad is great on PC, even if you need one or two extra steps. At least the possibility is there.
I do however, often play the console because its non-distractable.
When I'm on my PC I get notification after notification, steam messages, my brain wanting to randomly browse, load up spotify or youtube etc etc.
When I chuck my switch on the monitor, there are no distractions, its just me and the game.
I still prefer PC gaming, but the console is almost a more "pure" experience due to the way my brain is wired to use the PC now, its a bit worrying really.
I'm a big advocate of clear partitions and interruptive practices for people who get soup-brain while using their PC. Since the worst form of that is straight-up, destructive, addiction.
It makes more sense just buying a Switch, which allows more interactive play with people, more coop and time limits without the feeling their is a slot machine effect happening
I don't think I'm a reactionary, and this is a problem on consoles and PC as well, but there is a lot of difference between mobile games and games where you buy an entire experience and everything relevant is designed into that system. Nothing is gated, you can make it easier through a difficulty setting, you can't make it easier by paying extra dollars.
Note that I avoid anything last 5 years EA and similar that can't for the life of them design games that respect their customers.
There's some real gems in the mobile space and more and more real games are migrating over. Nintendo of course have stomped all over the entire industry with some exceptional hardware and games this past year.
[0] https://twitter.com/zachtronics/status/658428388432982016
What realistically happened was the forging of a new market, which will not stop folks from buying a console for a solid, reliable piece of dedicated gaming hardware.
Indies are learning the hard way how the crash of 1983 came to be.
Yes, there are lots of junk games in consoles, after going through the certification process that Nintendo brought to the industry as recovery from the crash, which means even worse ones did not managed to be certified.
Mobile app stores don't have any bar to meet, beyond a quite basic set of checkpoints by console gaming standards, so finding good quality games is quite hard and worse given the race to bottom, most studios don't get to pay the overall development efforts.
Looking back its clear the media really bought into the "everything is going to be smartphones" and "Apple is going to kill Sony, Microsoft, Google and God by the grace of Steve Jobs". Nowadays its ofcourse Amazon that they can't shut up about.
Basically predictions suck and we all laugh about them a few years later.
Console and PC gaming (with the obvious exception of certain conglomerates) tend to be focused on a gaming experience that isn't just a monetization treadmill.
Designing a good CPU/SoC became so much expensive that no single console vendor can do good enough.
Fortunately for them, Sony/Nintendo/MS stopped designing custom processors for their consoles, and instead adopted hardware designed by AMD, nVidia and ARM.
Mobile gaming is all about gamification. To keep you playing through tricks so you can watch ads or spend more buying game items.
Console gaming is all about game play.
And of course, dlc add-ons has just been getting bigger each year.
AAA's are getting worse about "gamification", and I think its going to continue. Mobile didnt take over, but its successes won't be so simply forgotten
That said, mobile has eclipsed consoles. 11% growth to $3.3 billion in the US. But by way of contrast, Pokemon Go hit a billion in revenue by itself last February.
( * ) it's an exaggeration, there probably were some other articles somewhere but the vast majority was about the decline of console business.
I mean, surely it's not affecting the sort of GPU which would go into most computers? I think it's only quite a small proportion of people who'd spend more than a couple of hundred quid because they have a massive screen or want to turn everything up to ultra.
I seem to be able to play quite a lot of modern games acceptably at 1080p on my work laptop which an Intel integrated graphics thingy, for example.
I have a huge Steam library and many PC gamer friends. Also, I'm into indie games.
Besides the PSX, I never had a console.
The Nintendo switch is a perfect conceptual example of what the smartphone could turn into, in terms of gaming. It all runs on mobile hardware, with Nvidia Tegra powering the graphics.
What's to stop Apple or other companies supporting slot in controllers on the side of the phones? I think it's inevitable that companies take influence from the switch.
Once we have 'switches' using the iPhone or Samsung galaxies, etc, I think there's no turning back. Then you can just cast that video feed to the TV a la Switch dock, just over wireless connection.
Of course it will take a while to build up the infrastructure for it, but this idea seems obvious.
The reason people are buying gaming consoles is because it fixes two problems at once and it costs the same, if not cheaper, than an AppleTV. You can stream all of your services and TV...and you can game. Closing the platform gap is the next big thing, not the Switch model. The Switch is cool, but as a standalone product, making that a phone is just nonsense. The phone is a gaming companion for more powerful devices, and it coexists in the gaming spectrum as a time passer.
Content is King. Nintendo made better hardware and people flocked to it but the content was always there.
I'd also argue the Switch isn't really a console It's a mobile that can dock (and Nintendo has dominated mobile gaming for 20+ years, so that's not new). It's really underpowered. Playing BotW on a TV at 920p 30 frames is ok, but it's still way below the other real consoles, which can push pusedo-4k. That's really impressive, and may account for some of their popularity. Both the Xbox and PS4 have been really solid systems without lots of the flaws of their predecessors.
You could have said the same thing for the WiiU (while not a fully portable console per se): It had a few excellent games, but nobody wanted it. It's not as simple as that.
Plenty of people skipped on the Wii U, but demand for Nintendo's content remained high. People wanted to play BotW and Splatoon and Mario Kart 8 despite not wanting to commit to a dead-end console, so Nintendo gave them BotW, Splatoon 2 and Mario Kart 8 Deluxe on the Switch, and dropped hints [1][2] that more are forthcoming.
The Switch refines and realizes the vision of the Wii U and allows gamers who love Nintendo's content to experience some of the best chunks of what they missed, with the promise that more exciting content is on the horizon. The Switch largely sold because people still want to believe in Nintendo, and they think they executed successfully this time around.
[1] http://www.ign.com/articles/2017/06/15/e3-2017-bringing-more... [2] http://www.eurogamer.net/articles/digitalfoundry-2017-more-s...
Kind of a weird attitude, since my phone is just as expensive if not more, but it feels unsafe to take the Switch out for my commute.
Anyway this kind of defeats the purpose of having a portable console format for the Switch if it is not used in this way.
They could easily outperform the switch if they wanted to go to that form factor. Otherwise, I still think they could put out a great console with the help of one of the graphic card companies.
The issue would be content. Since the other consoles are more like desktops, creators would need to make sure that the games worked on ARM as well.
Doubt this will ever happen but it would be pretty cool.
Seriously, they're even selling a proper game controller for it: https://www.apple.com/shop/product/HL4P2/steelseries-nimbus-...
If it would make the phone 0.1mm thicker, Apple will not do it.
We might play it twice a week, but nothing beats drinking a couple games and battling it out in some classic games.