Assuming that you really consider the destination to be the goal rather than the journey, Splendor and Patchwork are two highly rated cheap games that while they don't eliminate players early have no hidden information and transparent scoring as you go, with quality iOS apps if you want to try that first.
I think the downvotes you're getting are unjustified, yours is a valid opinion to have. Player elimination games can be excellent, but IMO mostly only if they're short. Love Letter is a great example. King of Tokyo/New York and Loopin' Louie are two others I have. Player elimination is a pretty good mechanic for short games, so I'm reading your comment as more of a perfectly legitimate complaint about long games with hidden information rather than a lack of player elimination.