Valve appeals $2.4M fine as Australian legal battle rages on
gamasutra.com
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The case here is purely about Steam MISLEADING buyers about what their rights are. The law is very specific here. For example, if you buy a game off Steam that says it's compatible with Mac, but turns out not to be, you are entitled to a refund. This case is about the fact that Steam's policies misleading people by saying there are no refunds even though consumer protection law in Australia states so.
This is a warning to companies who sell software- don't tell people they don't have rights and protections when they actually do.
I expect this is due to the same "don't mislead the consumer as to their rights" issue.
The Bose store also told me they have a policy that if you're ever unhappy with the product, even years down the track for any reason, bring them to the store & they will swap them with a new pair for half price. (I realize this means there must be at least 60% markup on the headphones, but I still thought it was a great policy.)
If you buy stuff here, you’re protected pretty well. As a consumer, I think that’s terrific.
For example, a friend bought a hard drive from one of MSY’s competitors. Very shortly afterwards, it failed. The law says he’s entitled to a replacement from the shop that sold it to him, but they refused and claimed that it had to be sent back to the manufacturer. From a consumer’s perspective, that’s ridiculous: you just sold me a thing, and it doesn’t work! I don’t want a repair, I want a thing that works.
The shop he got that from - Scorptec - used to have similar signs to MSY. We checked last week. They’re gone.
ACCC notice: https://www.accc.gov.au/media-release/msy-technology-ordered...
MSY home page with court-ordered notice, as of 25/01/18: http://www.msy.com.au/home.php
For some reason the ACCC can't find evidence of anticompetitive behaviour in those industries.
http://store.steampowered.com/steam_refunds
Although that policy is fairly recent - I wouldn't be surpised that this case predates the policy.
> if the request is made within fourteen days of purchase, and the title has been played for less than two hours
E.g. if a game clearly specifies that it's Mac only, and you buy it but only have a PC, AFAICT Valve will give you a refund even though Australian standards wouldn't require it. Ditto if you buy the game and realize you'd already bought it elsewhere, etc.
It sounds like it's only in the narrow case where the game, say, claims to support Mac but doesn't, that Valve's policy becomes weaker than the Australian standards. Or am I missing something?
(Note this is all referring to Valve's current policy - I understand it wasn't in effect when the ACCC case started.)
The products certainly aren't defective at that rate.
Like this one: http://store.steampowered.com/app/263980/Out_There_Somewhere...
And this one: http://store.steampowered.com/app/300380/Road_Redemption/
This is part of the standard business model for most retail stores.
I'm not even saying it is wrong necessarily, but in a system that allows around 90%+ of returns to have nothing to do with the product being defective I am just confused why people are saying the policy is draconian.
Also valve has stated specifically that the return system is not meant to be used as a demo, even though it is very clear that everyone is.
I mean does amazon allow you to return movies after watching them for 2 hours?
I don't know what Amazon's return policy is, but most games are longer than 2 hours.
Looking at https://howlongtobeat.com/stats_more.php?s=Most_Submissions and the top 10 games, all of them are much longer than 2 hours. Some are on the shorter end of the scale, but in general a 2 hour playtime return policy seems to be about right.
I would also bet that if your game is only 2 hours long, you would have coffee-level pricing, and users probably wouldn't bother refunding if it's that cheap. Maybe I'm wrong about that though.
You are very wrong about that.
Counterpoint: Amazon offers ebook returns. Barnes and Noble offers audiobook returns. It's not wholly true that media products cannot be returned to other sellers.
> I am just confused why people are saying the policy is draconian.
Very short return window.
I think you're looking at this backwards. "If only Steam would prevent returns, I would keep 10% more sales!" No, if Steam prevented returns, you would never have had those sales in the first place.
pfisch claims that the refund rate is higher than the defect rate.
In other words the steam refund policy is less draconian than the australian refund policy.
Refunds make customers less risk averse. They are more prone to buying on impulse to try something new. Good game developers like pfisch profit off of the impulse buys while bad developers will see high refund rates even from non impulsive customers.
Overall it's a win win situation.
I never said that. Honestly I'm not sure what I think about it, but I'm certain that it helps valve more than it does developers. Those people will end up spending the money on some game so valve wins either way. Also this policy makes it harder for devs to sell steam keys so they don't lose 30% to steam, because steam keys are not refundable.
14 days is really not very short. Also returning an ebook only has a 7 day return window.
Actually Steam refund policy now goes beyond what Australian law requires. That is, you can refund a game simply because you change your mind (and have played less than 2 hours of the game). Australian law does not specify change of mind as a reason for refund.
> Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours [1]
[1] http://www.pcgamer.com/australian-court-reaffirms-that-valve...
I tend to agree with you, but it just seems like Steam would need a way to prevent people from abusing the system.
> if the request is made within fourteen days of purchase, and the title has been played for less than two hours
Based on the premise that games are made for entertainment, 2 hours seems (to me) like a solid enough amount of time to figure out if something's worth it or not.
It’s not fit for purpose.
If you run into a bigger issue you can contact support.
There was once a case where a supposedly multi-level game contained only one unbeatable level that seemed like it was supposed to waste over 2 hours to lock you out of refund. Valve made that game refundable at any time and now it's off Steam (at least I can't find it, the developer said it was the wrong build but I'm quite skeptical at this point)[0].
Of course Steam support is total hit and miss, i.e. I once reported an error on their website (I got "An error occurred while processing your request." in the store + some long GUID so I reported it to them) and I got told to check if my internet connection is okay which is fucking ridiculous.
But if it blows up on social media and in news (like [0] did) or there is legal threat (like with this article linked here or soon with CS:GO gambling, maybe) then they take action.
[0] - https://www.vg247.com/2015/08/07/amazingly-broken-steam-game...
ACL > Steam terms of service, full stop. Any barriers Steam put up to knowing about or exercising your ACL rights are illegal.
So, it could be argued that such a sudden change, if not clearly advertised, could constitute an issue for the product under their guarantees.
That wouldn't fly. Significant difference, however, would.
For Brutal Legend, you'll notice almost all advertising lists both adventure and real time strategy, to avoid such a problem.
For eg. a racing sim, it could take 90+ minutes just to set up controls satisfactorily (this has happened to me).
And for some titles, even getting them running is something that previously takes hours. Stream counts any time the game exe is running as play time, regardless of playability.
For a video game, i'd assume that as long as the game ran (no crashing etc), and the game has all the elements that is advertised, you can't return it for a refund.
A good example was no man's sky. I would say it's refund-worthy, since they advertised that it is possible to multiplayer, and meet other people.
> if the request is made within fourteen days of purchase, and the title has been played for less than two hours
Purpose of games, is entertainment.
2 hours should be enough for you to decide if the game was worth it or not.
Let's say the average game gives you 40 hours of entertainment. (Bit arbitrary, granted.)
2 hours would be 5% of it's total lifespan.
Sounds reasonable?
Not under the Australian consumer law. We’re (rightly) quite proud of the level of protection it affords consumers.
This seems to be straying off-topic. The question isn't whether it was worth the price paid. The question is does it violate consumer protection laws vis-a-vis does it do what they said it would.
Sounds reasonable?
It does not. Applying a uniform hard limit to the full range of all possible games seems unreasonable. Practical, but not reasonable.
You might have enjoyed the game, but due to its broken nature, you are still entitled to a refund under Australian Consumer Rights.
"it has a problem that would have stopped someone from buying it if they’d known about it" is considered a "major" problem with the product.
If "it is significantly different from the sample or description" or "it has a problem that would have stopped someone from buying it if they’d known about it" or "it doesn’t do what the business said it would, or what you asked for and can’t easily be fixed." Then yes, it would qualify.
So a bad port that still used the same graphics from the original platform to advertise could be an issue. Or if it contained show-stopping bugs, it could be a problem. Or if the business drops features after you purchase.
Does that mean in Australia you can return your iPhone when it slows down?
However, the phone slowing down probably doesn't constitute a major problem, but rather a minor one.
If only a minor problem exists, Apple has the choice of giving you a free repair, replacement or refund, but which is up to them.
So I expect in this particular case, they'll just give you a new battery and the problem will be solved.
I don't just get to ignore laws when they conflict with my goals. I mean, that's kinda the point of laws, right?
I'm sure Steam can avail themselves of whatever legal mechanisms ozzies have for fraud in general or w/r/t returns in specific. If Steam is, in fact, obligated to honor a return with no legal recourse, even in cases that they still classify "abuse," then that is exactly the point of the statutory consumer protection. Just because they call it abuse doesn't mean the Australian people agree.
They might be able to convince the government that what Valve perceives as a weakness in the boundaries of consumer protection is, in fact, against the public interest. They're also free to leave the market.
Did you try requesting a refund with a note explaining about the time issue?
> if the request is made within fourteen days of purchase, and the title has been played for less than two hours
I'd like to sign this and hammer it down for every software company that has customers in more than one country.
All this ridiculous discussions about "why should we abide by EU law just because we do business with EU citizens" ... because we are not in a Cyberpunk world, you are not some extra-legal entity which makes their own laws. At least, Australia does something to remind the companies of that. Good for them.
Does that mean in Australia you can return your iPhone when it slows down?
No. But you can get Apple to give you a new battery without charging you for it.
Does that mean that pretty much all software licenses are illegal in Australia, since most specifically include a phrase stating the software is not fit for any purpose?
https://cdn.tspace.gov.au/uploads/sites/60/2016/05/0553FT_AC...
I don't know Australian law, this is just me guessing from the mix of Canadian and American law I am somewhat familiar with (and I am still not a lawyer even there).
If the free software includes analytics or automatic bug reporting, then the company has a significant benefit, so the contract is active. Other things may also make such a contract live.
However, unfair terms in a contract, such as MIT's no warranty or claim under any circumstances, would simply get ignored. The entire contract isn't void if unfair terms are present, just those terms.
I should probably note, the last time I explored this area, the only software licenses I could find that had decent legal terminology where the Creative Commons, everyone else tends to forget to precede broad statements with classifiers like "to the extent permittable by law".
Except I doubt that intel releases raw benchmark scores or explicitly tells you the baseline they compare against. So in practice no.