Or you need story-telling that capitalizes on information deficit differences.
A good kind of story arc i've seen recently is having the protagonist do things in what looks like a basic good/evil conflict, then learn that the situation was different than it looked like (ranging from "the 'evil guys' were misguided but good-at-heart" to "protagonist was wrong and unwittingly fucking everything up"), then focus on how that aftermath is handled as the actual primary story.
And depending on how much "screen time" you have available, you can also keep expanding this and go through various twists and turns and kinds of information deficits without ever having to delve into actual thought-less "they're good/evil" stuff as you zoom out in scope.