Google’s “Yeti” is reportedly a gaming hardware, streaming service beast
arstechnica.com
arstechnica.com
1: https://www.geeky-gadgets.com/blade-shadow-cloud-streaming-p...
If you can cache data locally, you can drastically reduce the bandwidth requirements. Of course it’s still a huge challenge due to latency, but there are many tricks google can use to solve that issue. There may also be clever ways to offload some processing to local/nearby android devices.
This type of gaming service, IMO would require a fundamental rearchitecting of how games are developed. I would be more curious to see if Google can run any game on this service, or if they’ll build out their own gaming platform with an SDK that optimizes for the architectural differences between cloud and local gaming.
Disclaimer: I don't play much, but my kid sometimes do on the go. Perfectly happy with it.
So why would Google need to be any worse?
There's less latency on the network than in many TVs because of their crazy image high latency processing pipelines.
Also, I find it hard to believe that the refresh latency of a TV is greater than Internet network latency. Do you have a source for that? And even if it’s true, wouldn’t that only exacerbate the problem if you’re playing a cloud game streamed to your TV?
Not me really, but my kid likes to play latency sensitive stuff. Platformers and some FPS style.
> Also, I find it hard to believe that the refresh latency of a TV is greater than Internet network latency.
2017 TV models have input latency between 12 and 69 ms in "game mode" according to [0].
The situation seems to have improved considerably, some older models I've tested were up to 100-140 ms.
When I tried to ping google.com, I generally got about 16 ms avg.
$ ping google.com
PING google.com (172.217.21.174): 56 data bytes
64 bytes from 172.217.21.174: icmp_seq=0 ttl=54 time=16.403 ms
64 bytes from 172.217.21.174: icmp_seq=1 ttl=54 time=15.492 ms
64 bytes from 172.217.21.174: icmp_seq=2 ttl=54 time=16.880 ms
64 bytes from 172.217.21.174: icmp_seq=3 ttl=54 time=16.249 ms
> And even if it’s true, wouldn’t that only exacerbate the problem if you’re playing a cloud game streamed to your TV?Well, in this particular case I was using a laptop instead when playing remotely. So it kind of offsets it.
Otherwise what's the point? Just buy a console or PC.