Hopefully this does not come across as rude, but from the readme
"It was designed as a simple embeddable user interface for application and does not have any dependencies, a default renderbackend or OS window and input handling but instead provides a very modular library approach by using simple input state for input and draw commands describing primitive shapes as output. So instead of providing a layered library that tries to abstract over a number of platform and render backends it only focuses on the actual UI."
Under the demo folder, there are examples.
Nuklear works with opengl 2 and 3 both with sdl2 and glfw (both of which support windows) it works with direct 3d 9 and 11, with gdi (windows specific libraries)