Vulkan is such a pain that one of the GDC 2018 talks is "Getting explicit: How hard is Vulkan really?".
I don't think anyone who actually worked on a serious engine thinks it's somehow harder to use. Sure, there's more boilerplate and it might get pretty difficult to port something to it, but that's something else entirely.
Which I guess, it is where the resistance is coming from, hence the need for such presentation.