I'm not sure that is true. Having worked/interacted with a lot of people working with Rust on different experience levels, most of them (that includes me) don't have a deep knowledge of what Rust concept maps to a specific concept with which performance implications. And if they do it's often only partial. I'd say that right now, only very few people that don't work on the Rust compiler have a broad knowledge in that area. Sure, it's much better to have to Result of the optimization expressed in code itself, but I'd say that the amount of knowledge and effort required to get to such a level of optimization is similar to optimizing Javascript.
I also found the hint to `#[inline]` suggestions, a bit disingenuous. In the end they are just _suggestions_, and your are just as much at the mercy of the Rust/LLVM optimizer to accept them, as you are with a Javascript JIT.
I'm a big fan of Rust, and I'm a big fan of Rust+Webassembly (working with it is the most fun I had programming in a long time!). Generally I think that Rust has one of the better performance optimzation stories, I just don't a gree with some of the sentiments in the post. There are also enough other reasons to love Rust+WebAssembly than just the peformance!