A long time ago I found some memory problems in a C++ codebase we had inherited and that crashes from time. In Windows you can protect memory blocks with a function call so I overloaded new and malloc and added some protected blocks before and after the actual memory. Then we ran the code for a lot and it would fault right at the point of the memory overwrite instead of some place later. It made the code very slow but we found problems that were incredibly hard to find in any other way.