Even from the very beginning it has looked like an unmitigated clusterfuck. (I decided to hold off funding it, I'm so happy I did) For the initial demo videos it looked like Roberts used his own money to hire artists to make lots of assets for the demo videos in Cry-engine.. Which is grand, makes sense + it worked, they got funded.
But then they continued developing that demo-video project into the full game!!! Which is baffling. The main thing is that Cry-engine is one of the worst engines I could imagine for this type of game, I imagined they'd be fighting it every step of the way and they have been. Another practice theyve had from the start is building the game backwards, Creating (extremely labour intensive) final AAA polished art assets before they've even decided what the mechanics are let alone built and tried them, god only knows how may assets they've had to scrap. I could go on and on, eg. completely retooling cry-engine to use 64 bit floats. Which must have been a gargantuan task + also completely unnecessary if you plan out your game right. (eg. look at Kerbal space program)