I'm not really a game developer or have any idea about SDL, but from the Perl feeds I read (I think this instance was from Planet Iron Man) I gather that the SDL development was recently revitalized. They have their website at http://sdl.perl.org/ and since the Latest News entry at this time is from the end of August, it seems up-to-date.
So, there would need to be either a large enough crowd able to maintain the bindings for the engines and their extensions, or we need a more generic approach to C++ foreign library access. Since there are people working on better C and C++ FFI's,
I'm hoping for the latter. But that's probably mostly because I'm no good at C++, and such a layer would be my only way to use external libraries without available bindings.