Why "game" engine? I mean, there's probably a dozen uses for 3D + audio + user input mix. Industrial automation? Scientific modelling? Fancy screensaver? Edutainment?
Maybe it's time to know more than one trick?
Maybe it's time to know more than one trick?
Game engines are no longer 'games' engines, in my opinion. Its really far better to pitch them as "Interface" engines, in as much as a significant majority of the interaction with the engine is to get an interface on the screen - whether that be for gaming purposes, or application interaction.
These days, the line is very blurred, don't you think?