Techniques other than raytracing have an artistic place, not merely a pragmatic one.
Techniques other than raytracing have an artistic place, not merely a pragmatic one.
https://en.wikipedia.org/wiki/Pixar_RenderMan
These days they're pretty much 100% path-traced. But most animated films out there in the history of 3d animation were rasterized.
The challenge of all of this was doing it using rasterization techniques, or integrating more realistic techniques using path tracing into a standard rasterization pipeline in a way that didn't kill performance. But now render farms a big enough and technology has advanced far enough that they can just path-trace everything.
https://www.theverge.com/2013/6/21/4446606/how-pixar-changed...
Nowadays ray tracing is common, but as recently as five years ago it was rare. Not all high-quality animation is ray traced.