I'm pretty sure I've seen this before, is it one of the BOFH stories?
most of the other game dev dirty trick on gamasutra are good value -- the "(s)elf-exploitation" one from Jonathan Garrett, Insomniac Games is particularly awfully clever:
https://www.gamasutra.com/view/feature/194772/dirty_game_dev...
Honestly, this story was told to me by an SAP consultant. I do not think he was an avid reader of BOFH. I might be wrong though.
Either way, I think this approach to avoiding bikeshedding has been invented independently numerous times. ;-)